Cooldown
Cast delay
XP-Multi
Combo
Unlock
XP & Leveling
XP per cast
38
First cast bonus
+200
238 total
Casts per level
27
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 80 casts |
| Level 12 | 11,000 XP | 294 casts |
| Level 20 | 19,000 XP | 507 casts |
| Level 35 | 34,000 XP | 907 casts |
How it playsSwap positions with an enemy and blow up both spots. It sounds unhinged and it is, but it's also genuinely useful - the explosion at both locations deals damage, the repositioned enemy is now out of formation, and you're suddenly somewhere unexpected.
StrategyUse it to pull a ranged or shielded enemy into close range while simultaneously escaping your current position. The dual explosion is a nice bonus but the real value is the forced reposition. Against bosses the teleport can break predictable attack patterns.
Strengths
- Forces an enemy out of their preferred position
- Dual explosion adds burst damage at both swap points
- Creates chaos in enemy formations that can benefit the team
Weaknesses
- You end up where the enemy was, which may not be safe
- Less useful against groups where individual repositioning doesn't matter
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