Cooldown
Cast delay
XP-Multi
Combo
Unlock
XP & Leveling
XP per cast
54
First cast bonus
+200
254 total
Casts per level
19
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 56 casts |
| Level 12 | 11,000 XP | 204 casts |
| Level 20 | 19,000 XP | 352 casts |
| Level 35 | 34,000 XP | 630 casts |
How it playsHeal or revive the nearest ally. Rescue is the core co-op support spell - it locates the closest teammate automatically and either tops them up or brings them back from a downed state, whichever is needed. Simple, reliable, and sometimes the only reason a run continues.
StrategyIn co-op builds, keep Rescue available and use it the moment an ally is downed. The heal component is useful between wave phases but the revive is where it earns its slot. In solo play it's redundant - Drain covers sustain without requiring a target.
Strengths
- Automatic target selection - no aiming required
- Revives downed allies, which can save an entire run
- Reliable sustained healing for co-op teams
Weaknesses
- No value in solo play where no ally targets exist
- Long cooldown means you can't rescue on every downed state
Builds running this spellBuild your own
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