Cooldown
Cast delay
XP-Multi
Combo
Unlock
XP & Leveling
XP per cast
54
First cast bonus
+200
254 total
Casts per level
19
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 56 casts |
| Level 12 | 11,000 XP | 204 casts |
| Level 20 | 19,000 XP | 352 casts |
| Level 35 | 34,000 XP | 630 casts |
How it playsBurns everything in a zone - and if any of them were already on fire, they detonate. Surcharge is the Pyro school's combo detonator: cast it after Fireball, Wisp, or Firebeam have applied Burning and you turn the DoT stacks into instant burst damage across the entire group.
StrategyAlways pair with a Burning setup spell. Fireball into Surcharge is the classic, but Wisp spreading Burning to a group before you Surcharge is often more efficient. The wider your Burning coverage when Surcharge lands, the more simultaneous detonations you get.
Strengths
- Detonates Burning enemies for immediate burst damage
- Wide zone means it catches groups rather than single targets
- Multiplies the value of every other Pyro spell significantly
Weaknesses
- Does ordinary burn damage against enemies not already on fire
- Requires setup - useless as an opener
Builds running this spellBuild your own
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