Cooldown
Cast delay
XP-Multi
Combo
Unlock
XP & Leveling
XP per cast
108
First cast bonus
+200
308 total
Casts per level
10
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 28 casts |
| Level 12 | 11,000 XP | 102 casts |
| Level 20 | 19,000 XP | 176 casts |
| Level 35 | 34,000 XP | 315 casts |
How it playsYour weapon temporarily becomes your hands, and your hands shoot explosive fire bullets. Finger Guns replaces your equipped weapon for the duration with five explosive shots that each deal fire damage on impact. It's the Pyro school's highest single-cast burst ceiling and the only spell that completely changes how you play for a few seconds.
StrategyUse it as a burst window against bosses or elite enemies where you need maximum damage in a short time. Each of the five shots can trigger on-hit effects, so jokers that proc on weapon hits apply here. Pre-cast Wisp or Fireball to have Burning targets ready for the explosive shots to interact with.
Strengths
- Highest burst potential in the Pyro school per cast
- Each explosive shot can trigger weapon joker effects
- Fires five times per cast - consistent output even if some miss
Weaknesses
- Disarms your normal weapon for the full duration
- Very long cooldown - the burst window doesn't come around often
Builds running this spellBuild your own
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