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Finger Guns
Finger Guns
● Fire School
Finger Guns
Swap your weapon for fiery fingers that shoot explosive fire bullets

Cooldown

120 s

Cast delay

0 s

XP-Multi

×0.75

Combo

Cactus

Unlock

Lv 35
XP & Leveling

XP per cast

108

First cast bonus

+200

308 total

Casts per level

10

≈ 1 000 XP/level

Casts needed to reach school unlock levels

LevelTotal XPCasts
Level 10 XP0 casts
Level 43,000 XP28 casts
Level 1211,000 XP102 casts
Level 2019,000 XP176 casts
Level 3534,000 XP315 casts
How it plays
Your weapon temporarily becomes your hands, and your hands shoot explosive fire bullets. Finger Guns replaces your equipped weapon for the duration with five explosive shots that each deal fire damage on impact. It's the Pyro school's highest single-cast burst ceiling and the only spell that completely changes how you play for a few seconds.
Strategy
Use it as a burst window against bosses or elite enemies where you need maximum damage in a short time. Each of the five shots can trigger on-hit effects, so jokers that proc on weapon hits apply here. Pre-cast Wisp or Fireball to have Burning targets ready for the explosive shots to interact with.

Strengths

  • Highest burst potential in the Pyro school per cast
  • Each explosive shot can trigger weapon joker effects
  • Fires five times per cast - consistent output even if some miss

Weaknesses

  • Disarms your normal weapon for the full duration
  • Very long cooldown - the burst window doesn't come around often
Builds running this spell

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