Cooldown
Cast delay
XP-Multi
Combo
Unlock
XP & Leveling
XP per cast
18
First cast bonus
+200
218 total
Casts per level
56
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 167 casts |
| Level 12 | 11,000 XP | 612 casts |
| Level 20 | 19,000 XP | 1,056 casts |
| Level 35 | 34,000 XP | 1,889 casts |
How it playsThe cheapest summon in the Cactus school and the one with the fastest cooldown. Mino plants a cactus mine that waits patiently until something steps on it. At 8 seconds per cast, you can have mines everywhere before most enemies close the gap. They're not big damage individually, but they are everywhere.
StrategyPre-seed corridors and entry points before combat. Mino also triggers the Cactus combo with any non-Cactus spell on detonation, so pairing it with a well-timed Fireball or Strikes at the mine location multiplies the damage. Mino + Strikes in particular sends lightning in all directions from the explosion point.
Strengths
- Fastest cooldown in the Cactus school by a wide margin
- Excellent for controlling entry points and narrow corridors
- Triggers Cactus school combo with non-Cactus spells
Weaknesses
- Low direct damage compared to later Cactus spells
- Passive - enemies that avoid the mine get nothing
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