Cooldown
Cast delay
XP-Multi
Combo
Unlock
XP & Leveling
XP per cast
72
First cast bonus
+200
272 total
Casts per level
14
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 42 casts |
| Level 12 | 11,000 XP | 153 casts |
| Level 20 | 19,000 XP | 264 casts |
| Level 35 | 34,000 XP | 473 casts |
How it playsA fire beam that scorches everything in its path for as long as it fires. Firebeam is the Pyro school's sustained-damage option - not a burst like Fireball but a prolonged channel that deals continuous damage across whatever you point it at. Against high-HP targets or tight groups, it tends to outperform single-hit spells.
StrategyHold it on a single high-priority target or sweep it slowly across a dense group. Firebeam reliably applies Burning to everything it touches, which makes it excellent prep for a Surcharge follow-up. In narrow corridors where enemies bunch together the beam can hit three or four targets simultaneously.
Strengths
- Continuous damage output against stationary or slow targets
- Reliable Burning application for Surcharge setup
- Effective at clearing corridors full of enemies
Weaknesses
- Channeled - you can't dodge while firing
- Mobile or erratic enemies make it harder to maintain the beam
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