Cooldown
Cast delay
XP-Multi
Combo
Unlock
XP & Leveling
XP per cast
36
First cast bonus
+200
236 total
Casts per level
28
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 84 casts |
| Level 12 | 11,000 XP | 306 casts |
| Level 20 | 19,000 XP | 528 casts |
| Level 35 | 34,000 XP | 945 casts |
How it playsThe Pyro school's starter and its most reliable spell. A fireball that explodes on impact, leaves burning ground, deals 60 damage flat, and ticks for a further two damage per second for five seconds. The ground fire is the real asset - it stays, it damages, and it sets up Surcharge detonations.
StrategyLead shots into enemy movement paths so targets walk through the burning ground rather than around the explosion. The fire patch is where the sustained damage lives. Fireball into Surcharge is one of the cleanest burst combos in the game: the fire patch ignites everything, then Surcharge detonates it all at once.
Strengths
- Highest direct damage of the Pyro Lv1 spells across schools
- Burning ground patch provides sustained area denial
- Fast cooldown for a damage spell
Weaknesses
- Moving enemies can step out of the burning patch quickly
- Explosion radius is modest - doesn't cover large groups
Builds running this spellBuild your own
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