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Fireball
Fireball
● Fire School
Fireball
Launch a fireball that explodes on impact and leaves the ground burning

Cooldown

20 s

Cast delay

0 s

XP-Multi

×1.5

Combo

Cactus

Unlock

Lv 1
XP & Leveling

XP per cast

36

First cast bonus

+200

236 total

Casts per level

28

≈ 1 000 XP/level

Casts needed to reach school unlock levels

LevelTotal XPCasts
Level 10 XP0 casts
Level 43,000 XP84 casts
Level 1211,000 XP306 casts
Level 2019,000 XP528 casts
Level 3534,000 XP945 casts
How it plays
The Pyro school's starter and its most reliable spell. A fireball that explodes on impact, leaves burning ground, deals 60 damage flat, and ticks for a further two damage per second for five seconds. The ground fire is the real asset - it stays, it damages, and it sets up Surcharge detonations.
Strategy
Lead shots into enemy movement paths so targets walk through the burning ground rather than around the explosion. The fire patch is where the sustained damage lives. Fireball into Surcharge is one of the cleanest burst combos in the game: the fire patch ignites everything, then Surcharge detonates it all at once.

Strengths

  • Highest direct damage of the Pyro Lv1 spells across schools
  • Burning ground patch provides sustained area denial
  • Fast cooldown for a damage spell

Weaknesses

  • Moving enemies can step out of the burning patch quickly
  • Explosion radius is modest - doesn't cover large groups
Builds running this spell

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