Finger Guns
/spells/finger-guns
Last updated:
Preview
In-game
At a glance
Stats
Spell Progression
XP & Leveling
XP per cast
108
First cast bonus
+200
308 total
Casts per level
10
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 28 |
| Level 12 | 11,000 | 102 |
| Level 20 | 19,000 | 176 |
| Level 35this spell | 34,000 | 315 |
Overview
How it plays
Strategy
Strengths
- Highest burst potential in the Pyro school per cast
- Each explosive shot can trigger weapon joker effects
- Fires five times per cast - consistent output even if some miss
Weaknesses
- Disarms your normal weapon for the full duration
- Very long cooldown - the burst window doesn't come around often