Cooldown
Cast delay
XP-Multi
Combo
Unlock
XP & Leveling
XP per cast
39
First cast bonus
+200
239 total
Casts per level
26
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 77 casts |
| Level 12 | 11,000 XP | 283 casts |
| Level 20 | 19,000 XP | 488 casts |
| Level 35 | 34,000 XP | 872 casts |
How it playsTake 20 HP from an enemy, give 20 HP to yourself. Drain is the Voodoo school's sustain tool and the most self-sufficient spell in the game. The exchange is straightforward, the cooldown is short, and it keeps you alive through encounters that would otherwise require a utility item or a teammate.
StrategyUse it proactively during sustained fights rather than as a panic button. Against enemies that need to be in melee range anyway, Drain can cover the incoming damage before it stacks. Mark Ace from the Revolver applied before Drain increases the HP drained slightly via the damage multiplier.
Strengths
- Direct health exchange makes it reliable sustain in any situation
- Short cooldown for a healing spell
- Works solo - no allies or positioning required
Weaknesses
- Requires an enemy target - useless between fights
- 20 HP exchange is modest late-game without healing upgrades
Builds running this spellBuild your own
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