Build
KapnKronch Minigun Build
One of the builds of all time
Cosmetics
Hero
Weapons & Grenade
Spells
Jokers
Primary
16 slots- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% fire rate for every 50 damage dealt
- SPEEDSTERLegendary
Gives increased damage and fire rate the faster you are
- BELL SHOTFine
+5% chance for weakspot hits to summon a healing ghost bell
- BELL SHOTFine
+5% chance for weakspot hits to summon a healing ghost bell
- RUN & GUNFine
+30% move speed when shooting
Secondary
16 slots- JUMP STARUnique
+2 Jump while holding the Sheriff Stars
- SCAVENGER STARUnique
Gain +100% pickup range. Gain +30% move speed while holding the Sheriff Stars
- AMMO SUPPLYPrime
+5% chance for enemies to drop an ammo box upon death
- AMMO SUPPLYPrime
+5% chance for enemies to drop an ammo box upon death
Hero
16 slots- EXTRA JUMPMythic
+1 Jump
- SECOND WINDMythic
Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)
- BATTLEMAGEMythic
Killing an enemy shortens all ongoing spell cooldowns by 1%
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
- HEAVY DRINKERNormal
Healing bottles are 25% more effective on you
Build profile
Build completeness
92%- Loadout100
- Spells100
- Jokers58
- Cosmetics100
- Identity100
Spell schools (3/3 slots)
Joker tiers (14 total)
- 5 on primary
- 4 on secondary
- 5 on hero
- Normal1
- Fine3
- Prime3
- Mythic3
- Legendary2
- Unique2
Notes
Great at pretty much doing everything. Second wind and Doll are great fail safes. Electrify wisp using sheriff stars.










