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Build

KapnKronch Minigun Build

One of the builds of all time

byKap'n KronchUpdated18/05/2026

Cosmetics

Hero

Sheriff
Sheriff
Mount
Flash McEquine V6 Ultra TURBO

Weapons & Grenade

Primary
Minigun
Secondary
Sheriff Star
Grenade
Bottle Crate

Spells

Slot Q
Fire
Wisp
Slot E
Voodoo
Doll
Slot C
Acid
Rain

Jokers

Primary

16 slots
  • MACHINE GUNLegendary

    Per mission, the weapon gains +0.3% fire rate for every 50 damage dealt

  • SPEEDSTERLegendary

    Gives increased damage and fire rate the faster you are

  • BELL SHOTFine

    +5% chance for weakspot hits to summon a healing ghost bell

  • BELL SHOTFine

    +5% chance for weakspot hits to summon a healing ghost bell

  • RUN & GUNFine

    +30% move speed when shooting

Secondary

16 slots
  • JUMP STARUnique

    +2 Jump while holding the Sheriff Stars

  • SCAVENGER STARUnique

    Gain +100% pickup range. Gain +30% move speed while holding the Sheriff Stars

  • AMMO SUPPLYPrime

    +5% chance for enemies to drop an ammo box upon death

  • AMMO SUPPLYPrime

    +5% chance for enemies to drop an ammo box upon death

Hero

16 slots
  • EXTRA JUMPMythic

    +1 Jump

  • SECOND WINDMythic

    Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)

  • BATTLEMAGEMythic

    Killing an enemy shortens all ongoing spell cooldowns by 1%

  • DISGRACEPrime

    Gain +30% movement speed. Your horse does not want to be with you

  • HEAVY DRINKERNormal

    Healing bottles are 25% more effective on you

Build profile

Build completeness

92%
  • Loadout
    100
  • Spells
    100
  • Jokers
    58
  • Cosmetics
    100
  • Identity
    100

Spell schools (3/3 slots)

Fire×1Voodoo×1Acid×1

Joker tiers (14 total)

  • 5 on primary
  • 4 on secondary
  • 5 on hero
  • Normal
    1
  • Fine
    3
  • Prime
    3
  • Mythic
    3
  • Legendary
    2
  • Unique
    2

Notes

Great at pretty much doing everything. Second wind and Doll are great fail safes. Electrify wisp using sheriff stars.