Build
You're pretty good
Mainly using revolver because why would you play a cowboy game and not have a revolver in your hand 99% of the time? Rain + strikes combo for when you're swarmed. Drain can be swapped with anything, I prefer it to ritual as I often move out of its range. In coop use rescue if you're not struggling to survive without drain. Or just use an offensive spell like bandito. I run solo nightmare with this but you can swap out glass cannon for second wind to have a nice safety net. Max prestige version: https://farfarwest.wikily.gg/build-planner/8acaf4eb-5ef7-454e-bc67-b75e86a010a4
Cosmetics
Hero
No hero skin
Weapons & Grenade
Spells
Jokers
Primary
14 slots- HOMING BURSTUnique
Every 8 bullets fired, shoot 2 homing bullets at nearby enemies
- RICOCHETLegendary
The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy
- CONSUMERMythic
Grants +20% weapon damage, but reloading now wastes unused ammo
Secondary
14 slots- MARK ACEUnique
Bullets mark enemies for 5s. Marked enemies take +15% damage
- SPEEDSTERLegendary
Gives increased damage and fire rate the faster you are
- HEADBANGMythic
Deal +20% damage to weakspots
Hero
14 slots- GLASS CANNONLegendary
+40% weapon and melee damage, but -25% HP
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
- SPEEDY GUNZALESFine
+10% move speed
- SPEEDY GUNZALESFine
+10% move speed
- SOUL SIPHONFine
Increased pick up range and heals for +2 HP when picking up a soul
Build profile
Build completeness
63%- Loadout100
- Spells100
- Jokers46
- Cosmetics0
- Identity70
Spell schools (3/3 slots)
Joker tiers (11 total)
- 3 on primary
- 3 on secondary
- 5 on hero
- Normal0
- Fine3
- Prime1
- Mythic2
- Legendary3
- Unique2











