Build
Minigun Scaling
Speed caps at 110% -> Disgrace + Run & Gun = 80%. Scale through the match with Jokers. No spell cooldowns + no verticality -> Doll + Thunderstrike + Boing = escapes. Bow has 10% ammo drop chance. Thunderstrike replaceable for Rescue.
Cosmetics
Hero
Weapons & Grenade
Spells
Jokers
Primary
16 slots- SPEEDSTERLegendary
Gives increased damage and fire rate the faster you are
- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% fire rate for every 50 damage dealt
- DESTROYERPrime
The first 25% of your clip deals +15% damage
- RUN & GUNFine
+30% move speed when shooting
- RELENTLESSNormal
While under 30% HP, deal +30% damage
Secondary
16 slots- ULTRA DRAWUnique
Charge for 4 seconds to fire a massive explosive arrow. Bend speed reduces charge time
- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% fire rate for every 50 damage dealt
- AMMO SUPPLYPrime
+5% chance for enemies to drop an ammo box upon death
- AMMO SUPPLYPrime
+5% chance for enemies to drop an ammo box upon death
Hero
16 slots- GLASS CANNONLegendary
+40% weapon and melee damage, but -25% HP
- JOKER DEALERMythic
Gain +1 HP for each active Joker (including weapons)
- HOARDERMythic
+15% chance that collecting a Joker makes another random one appear
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
Build profile
Build completeness
85%- Loadout100
- Spells100
- Jokers54
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (13 total)
- 5 on primary
- 4 on secondary
- 4 on hero
- Normal1
- Fine1
- Prime4
- Mythic2
- Legendary4
- Unique1











