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Build

Minigun Scaling

Speed caps at 110% -> Disgrace + Run & Gun = 80%. Scale through the match with Jokers. No spell cooldowns + no verticality -> Doll + Thunderstrike + Boing = escapes. Bow has 10% ammo drop chance. Thunderstrike replaceable for Rescue.

byNathan OhashiUpdated11/06/2026

Cosmetics

Hero

Hooty
Hooty
Mount
Nyxie

Weapons & Grenade

Primary
Minigun
Secondary
Bow
Grenade
Bottle Crate

Spells

Slot Q
Voodoo
Doll
Slot E
Elec
Thunderstrike
Slot C
Elec
Boing

Jokers

Primary

16 slots
  • SPEEDSTERLegendary

    Gives increased damage and fire rate the faster you are

  • MACHINE GUNLegendary

    Per mission, the weapon gains +0.3% fire rate for every 50 damage dealt

  • DESTROYERPrime

    The first 25% of your clip deals +15% damage

  • RUN & GUNFine

    +30% move speed when shooting

  • RELENTLESSNormal

    While under 30% HP, deal +30% damage

Secondary

16 slots
  • ULTRA DRAWUnique

    Charge for 4 seconds to fire a massive explosive arrow. Bend speed reduces charge time

  • MACHINE GUNLegendary

    Per mission, the weapon gains +0.3% fire rate for every 50 damage dealt

  • AMMO SUPPLYPrime

    +5% chance for enemies to drop an ammo box upon death

  • AMMO SUPPLYPrime

    +5% chance for enemies to drop an ammo box upon death

Hero

16 slots
  • GLASS CANNONLegendary

    +40% weapon and melee damage, but -25% HP

  • JOKER DEALERMythic

    Gain +1 HP for each active Joker (including weapons)

  • HOARDERMythic

    +15% chance that collecting a Joker makes another random one appear

  • DISGRACEPrime

    Gain +30% movement speed. Your horse does not want to be with you

Build profile

Build completeness

85%
  • Loadout
    100
  • Spells
    100
  • Jokers
    54
  • Cosmetics
    100
  • Identity
    70

Spell schools (3/3 slots)

Elec×2Voodoo×1

Joker tiers (13 total)

  • 5 on primary
  • 4 on secondary
  • 4 on hero
  • Normal
    1
  • Fine
    1
  • Prime
    4
  • Mythic
    2
  • Legendary
    4
  • Unique
    1