Build
[CO-OP] Voodoo Support
This build works best when you’re playing in a squad of 2–4 players, as its primary focus is supporting your teammates. Long Ranger: Use it as often as possible, since every kill reduces your spell cooldowns. Revolver: There are two main situations where you want to use it. First, when you need to heal up, and second, during boss fight so your teammates can deal bonus damage to it. Corruption: Best to use it on hordes or the Lich. Rescue: You can use it everytime on cooldown. Doll: Since it has a massive cooldown, it’s best to use it only in dangerous situations.
Cosmetics
Hero
Weapons & Grenade
Spells
Jokers
Primary
16 slots- FOCUS SHOTUnique
Every kill reduces the cooldown of your spells by 1 second
- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% fire rate for every 50 damage dealt
- AMMO SUPPLYPrime
+5% chance for enemies to drop an ammo box upon death
- AMMO SUPPLYPrime
+5% chance for enemies to drop an ammo box upon death
Secondary
16 slots- MARK ACEUnique
Bullets mark enemies for 5s. Marked enemies take +15% damage
- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% fire rate for every 50 damage dealt
- RICOCHETLegendary
The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy
- GOLD TOOTHNormal
+10% chance for enemies to drop 1 gold nugget upon death
Hero
16 slots- VOODOO MASTERYMythic
Gain -10% Voodoo cooldown per equipped Voodoo spell
- WEST WIZARDMythic
Gain -30% spell cooldown, but -30% HP
- BATTLEMAGEMythic
Killing an enemy shortens all ongoing spell cooldowns by 1%
- SECOND WINDMythic
Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)
Build profile
Build completeness
84%- Loadout100
- Spells100
- Jokers50
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (12 total)
- 4 on primary
- 4 on secondary
- 4 on hero
- Normal1
- Fine0
- Prime2
- Mythic4
- Legendary3
- Unique2











