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[CO-OP] Voodoo Support

This build works best when you’re playing in a squad of 2–4 players, as its primary focus is supporting your teammates. Long Ranger: Use it as often as possible, since every kill reduces your spell cooldowns. Revolver: There are two main situations where you want to use it. First, when you need to heal up, and second, during boss fight so your teammates can deal bonus damage to it. Corruption: Best to use it on hordes or the Lich. Rescue: You can use it everytime on cooldown. Doll: Since it has a massive cooldown, it’s best to use it only in dangerous situations.

bySlayerUpdated27/05/2026

Cosmetics

Hero

Bull
Bull
Mount
Nyxie

Weapons & Grenade

Primary
Long Ranger
Secondary
Revolver
Grenade
Bottle Crate

Spells

Slot Q
Voodoo
Corruption
Slot E
Voodoo
Rescue
Slot C
Voodoo
Doll

Jokers

Primary

16 slots
  • FOCUS SHOTUnique

    Every kill reduces the cooldown of your spells by 1 second

  • MACHINE GUNLegendary

    Per mission, the weapon gains +0.3% fire rate for every 50 damage dealt

  • AMMO SUPPLYPrime

    +5% chance for enemies to drop an ammo box upon death

  • AMMO SUPPLYPrime

    +5% chance for enemies to drop an ammo box upon death

Secondary

16 slots
  • MARK ACEUnique

    Bullets mark enemies for 5s. Marked enemies take +15% damage

  • MACHINE GUNLegendary

    Per mission, the weapon gains +0.3% fire rate for every 50 damage dealt

  • RICOCHETLegendary

    The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy

  • GOLD TOOTHNormal

    +10% chance for enemies to drop 1 gold nugget upon death

Hero

16 slots
  • VOODOO MASTERYMythic

    Gain -10% Voodoo cooldown per equipped Voodoo spell

  • WEST WIZARDMythic

    Gain -30% spell cooldown, but -30% HP

  • BATTLEMAGEMythic

    Killing an enemy shortens all ongoing spell cooldowns by 1%

  • SECOND WINDMythic

    Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)

Build profile

Build completeness

84%
  • Loadout
    100
  • Spells
    100
  • Jokers
    50
  • Cosmetics
    100
  • Identity
    70

Spell schools (3/3 slots)

Voodoo×3

Joker tiers (12 total)

  • 4 on primary
  • 4 on secondary
  • 4 on hero
  • Normal
    1
  • Fine
    0
  • Prime
    2
  • Mythic
    4
  • Legendary
    3
  • Unique
    2