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Spells

Thunderstrike

Thunderstrike
Slug
spell-cast-elec-thunder-strike
Description
Rise up, then dive down to blast the area and unleash thunder over your enemies
School
Elec
Element
Elec
Level
35
Cooldown
100
Cast Delay
0
XP Multiplier
1
Overview
Rise up, come down, thunder everywhere. Thunderstrike is the Electric school's big finish - a two-phase move where you ascend to safety and then crash back down with an area blast and sustained lightning covering the landing zone. High cooldown, high commitment, high ceiling.
Strategy
The ascent phase is a free escape that repositions you above the fight. Use that window to survey the area, let an immediate threat pass, then dive back into the heaviest cluster for maximum blast coverage. The follow-up thunder keeps ticking after the dive, so don't immediately run out of the landing zone.
Pros
Ascent phase doubles as an emergency escape Large area blast on landing hits multiple enemies Sustained thunder DoT after the dive
Cons
Long cooldown limits how often you can commit to the full sequence Dive landing point must be chosen quickly during ascent
In-game clip UID
c9c80963aa1cc323816c6bb74a3b5704
Source Key
BP_Item_SpellCast_Elec_ThunderStrike
Explosion damage
150
Explosion radius
1500