Spells
Thunderstrike
- Slug
- spell-cast-elec-thunder-strike
- Description
- Rise up, then dive down to blast the area and unleash thunder over your enemies
- School
- Elec
- Element
- Elec
- Level
- 35
- Cooldown
- 100
- Cast Delay
- 0
- XP Multiplier
- 1
- Overview
- Rise up, come down, thunder everywhere. Thunderstrike is the Electric school's big finish - a two-phase move where you ascend to safety and then crash back down with an area blast and sustained lightning covering the landing zone. High cooldown, high commitment, high ceiling.
- Strategy
- The ascent phase is a free escape that repositions you above the fight. Use that window to survey the area, let an immediate threat pass, then dive back into the heaviest cluster for maximum blast coverage. The follow-up thunder keeps ticking after the dive, so don't immediately run out of the landing zone.
- Pros
- Ascent phase doubles as an emergency escape Large area blast on landing hits multiple enemies Sustained thunder DoT after the dive
- Cons
- Long cooldown limits how often you can commit to the full sequence Dive landing point must be chosen quickly during ascent
- In-game clip UID
- c9c80963aa1cc323816c6bb74a3b5704
- Source Key
- BP_Item_SpellCast_Elec_ThunderStrike
- Explosion damage
- 150
- Explosion radius
- 1500






