Spells
Portal
- Slug
- spell-cast-elec-portal
- Description
- Spawn up to two portals that teleport players and duplicate spell projectiles
- School
- Elec
- Element
- Elec
- Level
- 12
- Cooldown
- 10
- Cast Delay
- 0
- XP Multiplier
- 1.5
- Overview
- Two portals, five second cooldown. Portal is the strangest Electric spell and possibly the most versatile. Spell projectiles that pass through a portal get duplicated, which means positioning your portals correctly turns one well-aimed cast into two. Players can also use them to teleport.
- Strategy
- Place one portal near a Fireball or Strikes trajectory to duplicate the projectile mid-flight. The five-second cooldown means you can maintain near-constant portal availability once you have the rhythm. In co-op, shared portals let teammates double their spell output through the same placement.
- Pros
- Duplicates spell projectiles passing through for double casts Extremely fast cooldown for a utility spell Player teleportation adds repositioning value
- Cons
- Value depends entirely on correct placement relative to other spells Requires coordination with teammates to use optimally in co-op
- In-game clip UID
- 0ccd6ea6a14ff82b388b241fa9e081e7
- Source Key
- BP_Item_SpellCast_Elec_Portal
- Explosion damage
- 15
- Explosion radius
- 200






