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Spells

Boing

Boing
Slug
spell-cast-elec-super-jump
Description
Instantly jump to escape your enemies
School
Elec
Element
Elec
Level
4
Cooldown
15
Cast Delay
0.2
XP Multiplier
1
Overview
An escape spell with a cooldown that doesn't overstay its welcome. Boing launches you straight up and out of whatever was about to kill you. 15 seconds is fast enough to use reactively rather than strategically, which makes it the most forgiving Electric spell to run.
Strategy
Save it for emergency repositioning rather than planned movement. The jump height is enough to clear most ground-level threats and get above a melee cluster. In co-op it also works offensively - jump above an enemy group and fire down while they sort out where you went.
Pros
Shortest cooldown in the Electric school Immediate vertical escape from any ground threat Useful both defensively and for aerial repositioning
Cons
No damage component - purely mobility Height advantage is temporary; you have to land somewhere
In-game clip UID
25cc1e3d02fdc0d3510e23ed879560cb
Source Key
BP_Item_SpellCast_Elec_SuperJump
Explosion damage
15
Explosion radius
250