Spells
Boing
- Slug
- spell-cast-elec-super-jump
- Description
- Instantly jump to escape your enemies
- School
- Elec
- Element
- Elec
- Level
- 4
- Cooldown
- 15
- Cast Delay
- 0.2
- XP Multiplier
- 1
- Overview
- An escape spell with a cooldown that doesn't overstay its welcome. Boing launches you straight up and out of whatever was about to kill you. 15 seconds is fast enough to use reactively rather than strategically, which makes it the most forgiving Electric spell to run.
- Strategy
- Save it for emergency repositioning rather than planned movement. The jump height is enough to clear most ground-level threats and get above a melee cluster. In co-op it also works offensively - jump above an enemy group and fire down while they sort out where you went.
- Pros
- Shortest cooldown in the Electric school Immediate vertical escape from any ground threat Useful both defensively and for aerial repositioning
- Cons
- No damage component - purely mobility Height advantage is temporary; you have to land somewhere
- In-game clip UID
- 25cc1e3d02fdc0d3510e23ed879560cb
- Source Key
- BP_Item_SpellCast_Elec_SuperJump
- Explosion damage
- 15
- Explosion radius
- 250






