WikilyWIKILY
All games8 Wikis · pick your game
Items

Dual Revolvers

Dual Revolvers
Slug
dual-revolver
Category
Secondary
Description
High fire rate, bad accuracy, yet one reload sends both revolvers soaring into explosive usefulness. A miraculous jump from meh to mayhem.
Level
13
Price
300
XP Multiplier
2
Fire Rate
0.15
Damage
11
DPS
73.3
Range
163.84
Magazine Size
12
Total Ammo
96
Can Aim
false
Can Reload
true
Overview
Bad accuracy, miraculous reload. When you reload the Dual Revolvers, any rounds still in the chamber fly out as explosive grenades, which means the 'problem' of leftover ammo is actually the whole point. It's a jump from meh to mayhem, and the game is very aware of that.
Strategy
Close in, dump both cylinders, backpedal while the grenades fly. Eco Trick at Lv40 removes the ammo penalty for reloading early, which makes timing your explosive throw much more forgiving. Consumer joker is a natural here since you're discarding ammo anyway.
Pros
Explosive reload provides free crowd control every magazine High close-range DPS among sidearms Consumer joker has almost no downside
Cons
Accuracy is genuinely bad. Anything beyond close range is luck Limited ammo pool means you're reloading-grenade cycling constantly
Compatible jokers
[{"name":"Accuracy","max":5,"valuePerStack":0.05},{"name":"Ammo Bag","max":16,"valuePerStack":0.05},{"name":"Damage","max":8,"valuePerStack":0.05},{"name":"Draw Speed","max":3,"valuePerStack":0.3},{"name":"Lifesteal","max":8,"valuePerStack":0.03},{"name":"Reload Speed","max":16,"valuePerStack":0.075}]
Required item
Dual Revolver Blueprint
In-game clip UID
f2d8236faa8eaf42de30124f5c0ec63c
Source Key
BP_Item_DualRevolver
Fire rate label
0.15 s
DPS label
73.3
Range label
164 m
Reloadable label
-
Render
weapon_dual_revolver.webp
Pellets per shot
1
Reload time (s)
2.2