Items
Dual Revolvers
- Slug
- dual-revolver
- Category
- Secondary
- Description
- High fire rate, bad accuracy, yet one reload sends both revolvers soaring into explosive usefulness. A miraculous jump from meh to mayhem.
- Level
- 13
- Price
- 300
- XP Multiplier
- 2
- Fire Rate
- 0.15
- Damage
- 11
- DPS
- 73.3
- Range
- 163.84
- Magazine Size
- 12
- Total Ammo
- 96
- Can Aim
- false
- Can Reload
- true
- Overview
- Bad accuracy, miraculous reload. When you reload the Dual Revolvers, any rounds still in the chamber fly out as explosive grenades, which means the 'problem' of leftover ammo is actually the whole point. It's a jump from meh to mayhem, and the game is very aware of that.
- Strategy
- Close in, dump both cylinders, backpedal while the grenades fly. Eco Trick at Lv40 removes the ammo penalty for reloading early, which makes timing your explosive throw much more forgiving. Consumer joker is a natural here since you're discarding ammo anyway.
- Pros
- Explosive reload provides free crowd control every magazine High close-range DPS among sidearms Consumer joker has almost no downside
- Cons
- Accuracy is genuinely bad. Anything beyond close range is luck Limited ammo pool means you're reloading-grenade cycling constantly
- Compatible jokers
- [{"name":"Accuracy","max":5,"valuePerStack":0.05},{"name":"Ammo Bag","max":16,"valuePerStack":0.05},{"name":"Damage","max":8,"valuePerStack":0.05},{"name":"Draw Speed","max":3,"valuePerStack":0.3},{"name":"Lifesteal","max":8,"valuePerStack":0.03},{"name":"Reload Speed","max":16,"valuePerStack":0.075}]
- Required item
- Dual Revolver Blueprint
- In-game clip UID
- f2d8236faa8eaf42de30124f5c0ec63c
- Source Key
- BP_Item_DualRevolver
- Fire rate label
- 0.15 s
- DPS label
- 73.3
- Range label
- 164 m
- Reloadable label
- -
- Render
- weapon_dual_revolver.webp
- Pellets per shot
- 1
- Reload time (s)
- 2.2






